Play backgammon

Posted on February 27th, 2008 in Backgammon by admin

Play65 is the largest and most professional backgammon server on the net. Our brand name is one of the most recognized brands in the skill gaming industry

more than 4,000,000 members from which more than 15,000 playing online – the numbers are speaking for themselves… Play65 hosts daily and monthly tournaments + a million dollar tournament the upcoming summer!! Our site is multilingual (from Chinese to Arabic…) and multicurrency

Multiplayer Championship Backgammon

Posted on February 13th, 2008 in Backgammon by admin

Multiplayer Championship Backgammon features Stunning Hi-Res Graphics, Powerful AI opponents with unique gameplay, Multiplayer gaming (with built-in chat) over the Internet, Hotseat games, Career mode, and much more.

Real Dice brings you another multiplayer breakthrough: the world’s first, true cross-platform mobile Backgammon experience. Palm OS vs. Windows Mobile vs. Smartphones vs. Desktops.

Multiplayer Championship Backgammon:

* Stunning Hi-Resolution graphics, with low-res support

* Online multiplayer with built-in chat interface

* Unique AI opponents with strong, individual gameplay

* Quick Games

* Career Mode

* Game Customization

A Higher Quality Backgammon

Multiplayer Championship Backgammon is a different class of Backgammon game. The board is beautiful, bringing out the full high resolution power of newer Palm devices. The interface is designed by Backgammon enthusiasts.

The colors are bright, the text easy to read, the interface simple to navigate. You don’t need a help manual to figure out what is going on. Just pick up your Palm and play!

Find Friends Online

Choose between a classical wood board or an exotic one. Customize other elements of the game to suit your style.

Play against real people online. Our AI is great, but nothing beats flesh & blood. Challenge users on Palms, Pocket PCs, Smartphones and Desktops. The built-in chat makes it easy to congratulate (or taunt) your opponent.

Quick Games, Series & Career Mode

Get right to business with a quick game. Or create multiple characters and start your Backgammon career. Challenge increasingly difficult opponents in money games and series as you wager more and more with each match.

* Multiple, unique AI opponents.

* Quick Games.

* Series matches (Best of 5, 7, 9, 11).

* Play up to 3 simultaneous profiles.

* Build up your bankroll.

* Improve your Rank.

Become A Backgammon Master

Unlock increasingly difficult opponents by advancing through Career mode. Improve your rank by winning more matches. Improve your online rank through online victories and qualify for prizes. Multiplayer Championship Backgammon lets you take on the world, anytime, anywhere.

* Auto-save when exit.

* Online matches.

* Qualify for PRIZES online!

The Real Dice Difference

Real Dice takes care of its customers:

* Money Back Guarantee. No questions asked.

* Regular free updates.

* 24 hour Customer Support response time.

* Other great RealDice games: Multiplayer Championship Poker, Multiplayer Championship Chess, Multiplayer Championship Mahjong and Sudoku Master.

Buy Now

Trial download

Acey deucEy

Posted on January 19th, 2008 in Articles by admin

Acey deucEy

Initial setup

The components of acey-deucey match those of backgammon, including identical boards, number of pieces, and dice. To begin the game, none of either player’s 15 checkers are on the board.

Opening play

The initial play is markedly different from that of standard backgammon. Play passes back and forth, with each player rolling both dice. No piece may be moved by a player until either both dice reveal the same number (doubles) or a roll of one ‘1′ and one ‘2′ is obtained (a roll of 1-2 is referred to as an acey-deucey). A player who rolls doubles may move a total of 4 times, each move traversing as many spaces as the rolled amount (two fives rolled result in four moves of five points each). Moving from the starting position counts as one space.

Although normally any piece may be moved legally, in acey-deucey, no piece on the board may be moved until all pieces belonging to the player in question have been moved from the starting position. After rolling these doubles, another turn is taken by the player. Upon rolling an acey-deucey, a player may move one piece one space, and one piece two spaces (may be the same piece as the earlier piece) and an additional four moves of a number to be chosen by the player. In other words, a 1-2 followed by any doubles. After rolling Acey-Deucey another turn is taken by the player. After this initial movement from the starting position, the player who rolled doubles or acey-deucey does not need to roll these specific values to move from the starting position, but if the other player has not yet rolled these specific values, the restrictions still apply.

Play

After the opening, gameplay is identical to that of backgammon, with some notable differences:

1. Upon rolling doubles or acey-deucey, the player must roll and move again.
2. A roll of acey-deucey counts as a 1-2, and as doubles of the player’s choice.
3. Upon reaching the one’s own home board, a piece may not be moved again until all others have arrived.
4. An exact roll is required to bear off.

Variant

A variant of the above rules exists that makes the game more restrictive.

1. Upon rolling acey-deucey, the player does not choose the doubles for his next move. Instead, he rolls one die and uses that number for the doubles choice
2. If a player rolls acey-deucey but is unable to utilize both the 1 and 2 (most likely because he is blocked), his turn ends. He does not get any doubles, and he does not get another roll.
3. If a player rolls doubles but is unable to utilize all 4 moves (most likely because he is blocked), his turn ends. He does not get another roll. This rule also holds for doubles following an acey-deucey
4. Pieces may be freely moved inside one’s home (bear-off) area until all other pieces have arrived. This is the opposite from the description above
5. Once all pieces have arrived to the player’s home area, they may not move any more.
6. Unlike regular backgammon, you may only bear off pieces that exactly match the dice roll. For instance, if the 6 and 5 points are open and you roll a 6-5, you may not use that roll to bear off a checker from the 4-point.
7. The ability to take extra rolls for doubles and acey-deucey during bearing off have the same rules stated above. If you roll an acey-deucey but cannot bear off a checker from both the 1-point and the 2-point, you are not entitled to a roll for doubles or another turn. If you roll a 6-6 and only have three checkers on your 6-point to bear off, you may not take another turn (although you can bear off the three checkers from that point).

 

Source : Wikipedia.

All text is available under the terms of the GNU Free Documentation License.

doubling cube

Posted on January 19th, 2008 in Articles by admin

doubling cube

backgammon doubling cube
To speed up match play and to provide an added dimension for strategy, a doubling cube is normally used. The doubling cube is a 6-sided die marked with the numbers 2, 4, 8, 16, 32 and 64. If a player believes his position to be superior, he may, before rolling the dice on his turn, double, demanding that the game be played for twice the current stakes. The doubling cube is then placed with the “2″ facing up to show that the game’s value has been doubled. His opponent must either accept the new stakes or resign the game immediately. Thereafter, the right to redouble belongs exclusively to the player who last accepted a double. When this occurs, the cube is placed with the face of the next power of two showing.

The game is rarely redoubled beyond four times the original stake, but there is no theoretical limit on the number of doubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to 128, 256, 512 and so on.

In money games, a player is often permitted to “beaver” when offered a double, doubling the value of the game again, while retaining possession of the cube.

The Jacoby rule allows gammons and backgammons to count for their respective double and triple values only if there has been at least one use of the doubling cube in the game. This encourages a player with a large lead in a game to double, possibly ending the game, rather than to play the game to its conclusion in hopes of a gammon or backgammon. The Jacoby Rule is widely used in money play but is not used in match play.[15]

The Crawford rule is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, his opponent has no incentive not to double; whether the game is worth one point or two, the outcome of the match is unaffected. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning the match, neither player may use the doubling cube for the following game, called the Crawford game. After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is used in most match play.

Sometimes automatic doubles are used, meaning that any ties in the very first roll of the game automatically double the stakes. Thus, after a 3-3 roll, followed by a re-roll of 5-5, followed by a re-roll of 1-4 to begin the game itself, the game would be played for quadruple stakes. The doubling cube remains in the middle, with both players having access to it, and the Jacoby Rule is still in effect. Again, automatic doubles are common in money games. but they are rarely, if ever, used in match play.

Source : Wikipedia.

All text is available under the terms of the GNU Free Documentation License.

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